One Chance Gaming
Posted by AtariBoy | Filed under Gaming, Geeky
A long time ago when i was into console gaming, i was a huge metal gear solid fan. I remember reading and interview with Hideo Kojima, the creater of MGS and an amazing game designer, he was talking about a style of game that he would like to create and its stuck with me for a long time.
That concept is Once Chance Gaming.
Its a fairly simple idea, but would force people to play the game in a very different way.
You buy your game, it could be anything from a racing game to an RPG or a FPS the only requirements for the game are that you have a CD writer and/or an internet connection.
It plays just like any other game, with bosses, levels, challenges and goals, but the key difference is your health. You only get one life.
If you die in the game then thats it, the CD writer edits the disc so that you cant play with it again. Your copy of the game becomes useless, dead infact. If you want to play the game again you'll have to go out and buy another copy and start again.
Ripoff!! Everyone cries out, but money making is not the idea, may the game could be given out free but you're only aloud one copy of it.
The fact that if you die you wont be able to play the game again will change the way you play the game in a completely different way, rather than taking stupid risks, without the safety net of quicksave you would wait and plan and be much more careful with everything dangerous. You wouldnt just run across a battlefield, or take on a huge monster straight away, or try a risky overtaking move that 9 times out of 10 would crash your car, because if you did you wouldnt be able to play again.
Much like in real life, you dont take the risks you would in a game with no consiquences.
It wouldnt be everyones cup of tea but One Chance Gaming could change the way you think about gaming.
"Would i do that in real life?", "Is it worth the risk?", putting that eliment of risk back into gaming, which has been lost since the days of sonic and mario, but upping the anti, and making the risk even more lifelike.
Would you be up for a One Chance Game?
April 25, 2006 at 8:40 am
like i was saying about top gear, when clarkson tried to beat his time on laguna seca (GT) in real life with a honda nsx. he couldnt do it, due to the fear factor of crashing and injuring hinself at 120mph. in gran turismo there are no g-forces, fear factors, brakes burning due to overbraking, weight distibution, the risk of the car sliping its back end out. in the game you just go for it, and brake late every time, and overtake at stupid corners, whereas in real life youd be ferked if you did that in a race.
April 25, 2006 at 9:01 am
[...] Until then you can check out my latest article on GeekLimit.com about “One Chance Gaming“, listen to they might be giants weird and wonderful podcasts and be scared by dontclick.it, one of the strangest web interfaces I’ve ever used! [...]
April 25, 2006 at 9:17 am
I don’t like the idea of One Chance Gaming at all… When I buy a game, which I do every now and then, I pay to play the game as much as I like.
When you have only one chance you will do it as easy as posible, but if you can just retry after you failed you may choose a higher difficulty setting.
A better option that destroying the game media after failure is to delete the saved games after failure, no use for a quicksave function either and after you die you’ll have to start all over, kind of creates the same effect without the financial part.
April 25, 2006 at 9:25 am
I’m sure there would be some hack developed to get round it.
I would make copies of the disc before I played it!
Sounds interesting though!
April 25, 2006 at 9:25 am
being a geographer i would like to suggest the environmental impact, there would be hundreds if not thousands of unusable disc if this was the case. where would they all go, in the bin, then into a landfill. it wouldnt be very economically viable.
although something i thought about is like with a fps have accurate damage, so if you get in the foot, you would walk slower, in the arm – your aiming would be off etc
April 25, 2006 at 9:31 am
I thought there would be reactions like that, but i think you miss the point slightly. Its not about that it would cost you more because you would play differently to make sure you didnt lose your game, it would be a completely different experience to current gaming.
April 25, 2006 at 10:08 am
Why would it need to be made on a CD? Offering a game as a free download, then when you install it, it registers your PC as having had an install. When you die in the game, it automatically uninstalls. No harm done, no wasted CD.
April 25, 2006 at 10:19 am
I think making the disc useless would be no point since you could just use another one. But the spirit you’re talking about exists in most older games, which have no save function. Think of classic Super Mario Bros. You don’t have only one life, though but three. But still the limitation makes you more cautious, since one mistake can make that difference. With today’s games I guess that you have unlimited chances. (I said “I guess” because I hardly play any modern games)
For more complex games, that you couldn’t finish in one day, I like the old RPG system, where you have three slots, of which any one can be open. When saving the game yopu only have the choice of overwriting the current open state.
April 25, 2006 at 10:35 am
environmental:
just distribute it like Valve uses Steam – no CD’s
real vs. game in racing:
having done both, yes ou take much more stupid risks in games because there’s always the reset button, but i found that I’m actually slower in games because I can’t feel the car.
On the track, I can feel when my direction momentum starts to change. there is no way I can pick up on these changes visually and still concentrate on the next corner. I need this feeling to be able to race properly. In the game, I find that I am much slower, because I need to visually see when the car is rotated just right, and usually by the time I can process this visually, it’s too late. I find myself setting the car up anticipating oversteer (in something like GT), and I can’t get the correct balance.
on top gear:
best. show. ever.
on pricing a OCG application:
This would be fairly easy to do with market research. After all, this is the same pricing model as a quarter arcade…but since people have long since gotten away from a quarter per play, you might want to price it out at a penny per play. With recent advances in micropayments, this should be fairly easy to do.
April 25, 2006 at 10:54 am
the hitman series has something similar, where you can only save a certain number of times within a mission, so you have to think carefully about where to save.
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