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	<title>Comments on: One Chance Gaming</title>
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	<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=one-chance-gaming</link>
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		<title>By: Web Site Design</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-290</link>
		<dc:creator>Web Site Design</dc:creator>
		<pubDate>Thu, 01 Nov 2007 04:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-290</guid>
		<description>&lt;strong&gt;Web Site Design...&lt;/strong&gt;

I couldn&#039;t understand some parts of this article, but it sounds interesting...</description>
		<content:encoded><![CDATA[<p><strong>Web Site Design&#8230;</strong></p>
<p>I couldn&#8217;t understand some parts of this article, but it sounds interesting&#8230;</p>
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		<title>By: Automotive News and Articles</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-289</link>
		<dc:creator>Automotive News and Articles</dc:creator>
		<pubDate>Sun, 21 Oct 2007 08:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-289</guid>
		<description>&lt;strong&gt;Automotive News and Articles...&lt;/strong&gt;

I couldn&#039;t understand some parts of this article, but it sounds interesting...</description>
		<content:encoded><![CDATA[<p><strong>Automotive News and Articles&#8230;</strong></p>
<p>I couldn&#8217;t understand some parts of this article, but it sounds interesting&#8230;</p>
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	<item>
		<title>By: machernucha</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-288</link>
		<dc:creator>machernucha</dc:creator>
		<pubDate>Tue, 25 Apr 2006 15:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-288</guid>
		<description>the hitman series has something similar, where you can only save a certain number of times within a mission, so you have to think carefully about where to save.</description>
		<content:encoded><![CDATA[<p>the hitman series has something similar, where you can only save a certain number of times within a mission, so you have to think carefully about where to save.</p>
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		<title>By: The Technocrat</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-287</link>
		<dc:creator>The Technocrat</dc:creator>
		<pubDate>Tue, 25 Apr 2006 15:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-287</guid>
		<description>&lt;strong&gt;environmental:&lt;/strong&gt;
just distribute it like Valve uses Steam - no CD&#039;s

&lt;strong&gt;real vs. game in racing:&lt;/strong&gt;
having done both, yes ou take much more stupid risks in games because there&#039;s always the reset button, but i found that I&#039;m actually slower in games because I can&#039;t feel the car.

On the track, I can feel when my direction momentum starts to change.  there is no way I can pick up on these changes visually and still concentrate on the next corner.  I need this feeling to be able to race properly.  In the game, I find that I am much slower, because I need to visually see when the car is rotated just right, and usually by the time I can process this visually, it&#039;s too late.  I find myself setting the car up anticipating oversteer (in something like GT), and I can&#039;t get the correct balance.

&lt;strong&gt;on top gear:&lt;/strong&gt;
best.  show.  ever.

&lt;strong&gt;on pricing a OCG application:&lt;/strong&gt;
This would be fairly easy to do with market research.  After all, this is the same pricing model as a quarter arcade...but since people have long since gotten away from a quarter per play, you might want to price it out at a penny per play.  With recent advances in &lt;a href=&quot;http://en.wikipedia.org/wiki/Micropayment&quot; rel=&quot;nofollow&quot;&gt;micropayments&lt;/a&gt;, this should be fairly easy to do.</description>
		<content:encoded><![CDATA[<p><strong>environmental:</strong><br />
just distribute it like Valve uses Steam &#8211; no CD&#8217;s</p>
<p><strong>real vs. game in racing:</strong><br />
having done both, yes ou take much more stupid risks in games because there&#8217;s always the reset button, but i found that I&#8217;m actually slower in games because I can&#8217;t feel the car.</p>
<p>On the track, I can feel when my direction momentum starts to change.  there is no way I can pick up on these changes visually and still concentrate on the next corner.  I need this feeling to be able to race properly.  In the game, I find that I am much slower, because I need to visually see when the car is rotated just right, and usually by the time I can process this visually, it&#8217;s too late.  I find myself setting the car up anticipating oversteer (in something like GT), and I can&#8217;t get the correct balance.</p>
<p><strong>on top gear:</strong><br />
best.  show.  ever.</p>
<p><strong>on pricing a OCG application:</strong><br />
This would be fairly easy to do with market research.  After all, this is the same pricing model as a quarter arcade&#8230;but since people have long since gotten away from a quarter per play, you might want to price it out at a penny per play.  With recent advances in <a href="http://en.wikipedia.org/wiki/Micropayment" rel="nofollow">micropayments</a>, this should be fairly easy to do.</p>
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		<title>By: nitro2k01</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-286</link>
		<dc:creator>nitro2k01</dc:creator>
		<pubDate>Tue, 25 Apr 2006 15:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-286</guid>
		<description>I think making the disc useless would be no point since you could just use another one. But the spirit you&#039;re talking about exists in most older games, which have no save function. Think of classic Super Mario Bros. You don&#039;t have only one life, though but three. But still the limitation makes you more cautious, since one mistake can make that difference. With today&#039;s games I guess that you have unlimited chances. (I said &quot;I guess&quot; because I hardly play any modern games)
For more complex games, that you couldn&#039;t finish in one day, I like the old RPG system, where you have three slots, of which any one can be open. When saving the game yopu only have the choice of overwriting the current open state.</description>
		<content:encoded><![CDATA[<p>I think making the disc useless would be no point since you could just use another one. But the spirit you&#8217;re talking about exists in most older games, which have no save function. Think of classic Super Mario Bros. You don&#8217;t have only one life, though but three. But still the limitation makes you more cautious, since one mistake can make that difference. With today&#8217;s games I guess that you have unlimited chances. (I said &#8220;I guess&#8221; because I hardly play any modern games)<br />
For more complex games, that you couldn&#8217;t finish in one day, I like the old RPG system, where you have three slots, of which any one can be open. When saving the game yopu only have the choice of overwriting the current open state.</p>
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	<item>
		<title>By: comaboy</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-285</link>
		<dc:creator>comaboy</dc:creator>
		<pubDate>Tue, 25 Apr 2006 15:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-285</guid>
		<description>Why would it need to be made on a CD? Offering a game as a free download, then when you install it, it registers your PC as having had an install. When you die in the game, it automatically uninstalls. No harm done, no wasted CD.</description>
		<content:encoded><![CDATA[<p>Why would it need to be made on a CD? Offering a game as a free download, then when you install it, it registers your PC as having had an install. When you die in the game, it automatically uninstalls. No harm done, no wasted CD.</p>
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	<item>
		<title>By: AtariBoy</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-284</link>
		<dc:creator>AtariBoy</dc:creator>
		<pubDate>Tue, 25 Apr 2006 14:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-284</guid>
		<description>I thought there would be reactions like that, but i think you miss the point slightly. Its not about that it would cost you more because you would play differently to make sure you didnt lose your game, it would be a completely different experience to current gaming.</description>
		<content:encoded><![CDATA[<p>I thought there would be reactions like that, but i think you miss the point slightly. Its not about that it would cost you more because you would play differently to make sure you didnt lose your game, it would be a completely different experience to current gaming.</p>
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	<item>
		<title>By: machernucha</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-283</link>
		<dc:creator>machernucha</dc:creator>
		<pubDate>Tue, 25 Apr 2006 14:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-283</guid>
		<description>being a geographer i would like to suggest the environmental impact, there would be hundreds if not thousands of unusable disc if this was the case. where would they all go, in the bin, then into a landfill. it wouldnt be very economically viable.
although something i thought about is like with a fps have accurate damage, so if you get in the foot, you would walk slower, in the arm - your aiming would be off etc</description>
		<content:encoded><![CDATA[<p>being a geographer i would like to suggest the environmental impact, there would be hundreds if not thousands of unusable disc if this was the case. where would they all go, in the bin, then into a landfill. it wouldnt be very economically viable.<br />
although something i thought about is like with a fps have accurate damage, so if you get in the foot, you would walk slower, in the arm &#8211; your aiming would be off etc</p>
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	<item>
		<title>By: Taoski</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-282</link>
		<dc:creator>Taoski</dc:creator>
		<pubDate>Tue, 25 Apr 2006 14:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-282</guid>
		<description>I&#039;m sure there would be some hack developed to get round it.

I would make copies of the disc before I played it!

Sounds interesting though!</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure there would be some hack developed to get round it.</p>
<p>I would make copies of the disc before I played it!</p>
<p>Sounds interesting though!</p>
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		<title>By: Zhooibaal</title>
		<link>http://blog.geeklimit.com/2006/04/25/one-chance-gaming/comment-page-1/#comment-281</link>
		<dc:creator>Zhooibaal</dc:creator>
		<pubDate>Tue, 25 Apr 2006 14:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://geeklimit.com/2006/04/25/one-chance-gaming/#comment-281</guid>
		<description>I don&#039;t like the idea of One Chance Gaming at all... When I buy a game, which I do every now and then, I pay to play the game as much as I like.
When you have only one chance you will do it as easy as posible, but if you can just retry after you failed you may choose a higher difficulty setting.
A better option that destroying the game media after failure is to delete the saved games after failure, no use for a quicksave function either and after you die you&#039;ll have to start all over, kind of creates the same effect without the financial part.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like the idea of One Chance Gaming at all&#8230; When I buy a game, which I do every now and then, I pay to play the game as much as I like.<br />
When you have only one chance you will do it as easy as posible, but if you can just retry after you failed you may choose a higher difficulty setting.<br />
A better option that destroying the game media after failure is to delete the saved games after failure, no use for a quicksave function either and after you die you&#8217;ll have to start all over, kind of creates the same effect without the financial part.</p>
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